![]() The exception to this is armor and accessories that increase the number of minions you have. This means that you should always remove minion damage boosting gear after the minions have been summoned in favor of defensive gear. When using armor and accessories that boost minion damage, note that the damage a minion does is established at the time of summoning, not afterwards. The cannon already does massive damage, so your main goal should be to survive using the best defensive gear, and possibly add minions if you can. Focus on defense, because damage and crit chance boosts on gear have no impact on cannon damage. Weaker gear can be sufficient to reach the final wave quickly, so use your strongest available armor and accessories, and your strongest minions. Note that the suggested gear is to maximize final wave time and gold earned from the event. Thorns Potion (damages Pumpkings back when hit) Recommended Gear/Accessories: Inferno Potion (forms a ring of fire around the player and adds to damage) Heartreach Potion (easier to grab fallen hearts from pumpkings) Pumpkin Pie (boosts to regeneration, defense, and minion damage) Other Recommended Potions: Regeneration Potion (speeds up player regeneration) Summon Potion (+1 to the number of minions)Įndurance Potion (prevent 10% of the damage) Wrath Potion (to boost minion damage by 10%) The arena also offers regeneration buffs via the campfire and heart lantern. In fact the later events are easier to survive because of all the Pumpkings on screen. The Dungeon Spike will not block most of the contact damage from Pumpkings, but because the cannon kills Pumkings so quickly, the hearts they drop will be more than sufficient to keep the player alive. I like to wear the Star Veil to make the damage less frequent. A full set of defensive potions are advisable as well. This will override most projectile damage from Pumpkings and Mourning Woods, but to survive the Dungeon Spike damage it is important to wear armor and accessories that boost defense as high as possible. When the event bosses start showing up the player should move towards one of the spikes and take damage from it continuously. Lava covers the ground 84 tiles to the left and right of the player's position to block all spawns beyond the spawn surface, and the ground below the arena is filled in to the depth of 47 tiles from the player's position to block spawns there.įinally, the player platform has dungeon spikes to the left and right. The short length of the spawn surface ensures that the mobs and event bosses spawn very close to where the cannonballs hit. The platform near the bottom of the arena is the spawn surface, and is 37 tiles below where the player is positioned during the event. During the Pumpkin Moon event cannons will continuously pierce all Pumpkings above the player and hit all the Mourning Woods that accumulate directly below the player. ![]() This allows the cannonballs to be fired upwards, and those cannonballs will then fall back down to the ground below.
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